AI Insights · Timothy · July 2022
Top 5 Cooking Games Performance in Oceania - Q2 2022
A detailed look at the performance of the top 5 cooking games on a unified platform in Oceania during Q2 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the top five cooking games in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's trends.
Fill The Fridge! by Rollic Games saw a decline in weekly revenue from approximately $2.2K at the end of March to around $800 in late May, before rebounding to about $1.5K by the end of June. Weekly downloads peaked at 65.6K at the end of March, then dipped to 26.1K in early May, followed by a steady increase to 52.4K by the end of June. Active users fluctuated, starting at 106K in late March and reaching a high of 123K by the end of the quarter.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. experienced a steady weekly revenue of around $30K at the start of April, which gradually decreased to roughly $22K by the end of June. Downloads started at 12.3K in late March, dropping to about 4.6K by the end of June. Active users also saw a decline, from 36.5K in late March to 18.9K by the end of June.
Bacon – The Game by Philipp Stollenmayer did not generate any revenue during this period. However, it had a notable drop in weekly downloads from 14.9K in late March to 1.5K by the end of June. Weekly active users followed a similar trend, decreasing from 33.1K to 13.1K over the same period.
Coffee Stack by Rollic Games had minimal weekly revenue, peaking at $87 in early April and generally staying below $50 for the rest of the quarter. Downloads fluctuated, starting at 3.3K in late March, peaking at 9.2K in early May, and ending at 5.4K by late June. Active users increased from 12.5K in late March to 20.5K by the end of June.
Frozen Honey ASMR by Crazy Labs also did not generate revenue during this period. Weekly downloads showed an upward trend, starting at 6.8K in late March and reaching 6.3K by the end of June. Active users increased from 23.7K in late March to 28.5K by the end of June.
These insights are based on data from Sensor Tower, and more detailed information can be found on their platform.